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	<title>links-rapidshare &#187; PSP Games</title>
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		<title>ISO Tool v1.78 which fixes the ISO released</title>
		<link>http://tfms.info/2010/10/psp-games/iso-tool-v1-78-which-fixes-the-iso-released.html</link>
		<comments>http://tfms.info/2010/10/psp-games/iso-tool-v1-78-which-fixes-the-iso-released.html#comments</comments>
		<pubDate>Wed, 06 Oct 2010 06:22:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[ISO Tool]]></category>

		<guid isPermaLink="false">http://tfms.info/?p=1199</guid>
		<description><![CDATA[ISO Tool v1.78 which fixes the ISO released Japanese Developer Takka has released ISO Tool v1.78 which fixes the ISO, decrypt and to convert to CSO bug. ISO Tool is an application that lets you rip UMD’s to ISO format and also decrypts ISO’s and rebuild ISO’s. It also has many other handy features ISO [...]]]></description>
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<p><a href="http://tfms.info/tag/iso-tool" class="st_tag internal_tag" rel="tag" title="Posts tagged with ISO Tool">ISO Tool</a> v1.78 which fixes the ISO released </p>
<p>Japanese Developer Takka  has released ISO Tool v1.78 which fixes the ISO, decrypt and to convert to CSO bug. ISO Tool is an application that lets you rip UMD’s to ISO format and also decrypts ISO’s and rebuild ISO’s. It also has many other handy features<span id="more-1199"></span></p>
<p>ISO Tool v1.75 Changelog (Japanese to English translation)</p>
<p>    Fixed conversion CSO<br />
    Since Prometheus has different folder names, 06beta2 -> 06beta1 fixed </p>
<p>http://takka.tfact.net/blog/</p>
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		<title>Codetactics have released version 1.4 of Mobile Assault for the PSP</title>
		<link>http://tfms.info/2010/10/psp-games/codetactics-have-released-version-1-4-of-mobile-assault-for-the-psp.html</link>
		<comments>http://tfms.info/2010/10/psp-games/codetactics-have-released-version-1-4-of-mobile-assault-for-the-psp.html#comments</comments>
		<pubDate>Wed, 06 Oct 2010 06:19:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[Mobile Assault]]></category>

		<guid isPermaLink="false">http://tfms.info/?p=1197</guid>
		<description><![CDATA[Codetactics have released version 1.4 of Mobile Assault for the PSP Mobile Assault 1.4 changelog: Features * New mobile artillery unit. * New menu and HUD textures. * 4 New missions. Improvements * ‘Instant Action’ randomly uses either grass or desert environments. * 5x faster database write speed. * The quantity of bonus objectives are [...]]]></description>
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<p>Codetactics have released version 1.4 of <a href="http://tfms.info/tag/mobile-assault" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mobile Assault">Mobile Assault</a> for the PSP</p>
<p>Mobile Assault 1.4 changelog:</p>
<p>    Features<br />
    * New mobile artillery unit.<br />
    * New menu and HUD textures.<br />
    * 4 New missions.<span id="more-1197"></span></p>
<p>    Improvements<br />
    * ‘Instant Action’ randomly uses either grass or desert environments.<br />
    * 5x faster database write speed.<br />
    * The quantity of bonus objectives are declared to the player.</p>
<p>    Bug Fixes<br />
    * Fixed the scrolling issue with some menus.<br />
    * Fixed bug where the dust kick from the M320 wouldn’t appear when at the highest rate of fire. </p>
<p>http://www.codetactics.com/news/view/id/44</p>
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		<title>N64 Emulator: DaedalusX64 Alpha Revision 580</title>
		<link>http://tfms.info/2010/10/psp-games/n64-emulator-daedalusx64-alpha-revision-580.html</link>
		<comments>http://tfms.info/2010/10/psp-games/n64-emulator-daedalusx64-alpha-revision-580.html#comments</comments>
		<pubDate>Sun, 03 Oct 2010 07:22:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[N64 Emulator]]></category>

		<guid isPermaLink="false">http://tfms.info/?p=1195</guid>
		<description><![CDATA[N64 Emulator: DaedalusX64 Alpha Revision 580 DaedalusX64 gets a rather large update with the latest revisions 578 &#038; 580. A few fixes which relate to one of my favorites Golden Eye. So this game is looking a little more closer to the N64 version with each revision. Also tweaks for MK64 and Excitebike 64. DaedalusX64 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/n64-emulator" class="st_tag internal_tag" rel="tag" title="Posts tagged with N64 Emulator">N64 Emulator</a>: DaedalusX64 Alpha Revision 580<br />
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<p>DaedalusX64  gets a rather large update with the latest revisions 578 &#038; 580. A few fixes which relate to one of my favorites Golden Eye. So this game is looking a little more closer to the N64 version with each revision. Also tweaks for MK64 and Excitebike 64. <span id="more-1195"></span></p>
<p>DaedalusX64 Alpha Revision 580 changelog:</p>
<p>    r580<br />
    &#8211; Missing heart is back, map arrows shows and also hud clock works in OOT &#038; MM<br />
    &#8211; Even faster texture check for OOT and MK64 using u32 hash instead of u8<br />
    Note PSPRenderer.cpp now has a wire-frame mode in a #define at the top</p>
<p>    r578<br />
    &#8211; Fixed freeze point when entering the menu in Excitebike 64<br />
    &#8211; Moved Viewport code into its own class to clean code abit<br />
    &#8211; Removed SetNewVertexInfoVFPU_No_Light (no longer needed)<br />
    &#8211; Added a hack to fix scissoring issues in Golden Eye (U)<br />
    &#8211; Fixed gaps in Golden Eye (E) (Corn)<br />
    &#8211; Improved DLParser_RDPHalf1_GoldenEye<br />
    &#8211; Added a check to remove unnecessary texrects (fixes John Romero’s Daikatana and other games)<br />
    &#8211; Avoid unnecessary loads in DLParser_FillRect </p>
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		<title>TempAR v1.5 Cheat Device released</title>
		<link>http://tfms.info/2010/10/psp-games/tempar-v1-5-cheat-device-released.html</link>
		<comments>http://tfms.info/2010/10/psp-games/tempar-v1-5-cheat-device-released.html#comments</comments>
		<pubDate>Sun, 03 Oct 2010 07:18:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[TempAR]]></category>

		<guid isPermaLink="false">http://tfms.info/?p=1192</guid>
		<description><![CDATA[TempAR v1.5 Cheat Device released Raing3 has released version 1.5 of TempAR, its another cheat device for the PSP. Supporting both Action Replay codes (Good for old PSOne games) and CWCheat codes. TempAR v1.5 changelog: * PSPAR folders can now be collapsed and expanded, use the 0xCF code type to specify a folder or comment. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/tempar" class="st_tag internal_tag" rel="tag" title="Posts tagged with TempAR">TempAR</a> v1.5 Cheat Device released</p>
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<p>Raing3 has released version 1.5 of TempAR, its another cheat device for the PSP. Supporting both Action Replay  codes (Good for old PSOne games) and CWCheat codes. <span id="more-1192"></span></p>
<p>TempAR v1.5 changelog:</p>
<p>        * PSPAR folders can now be collapsed and expanded, use the 0xCF code type to specify a folder or comment.<br />
        * Folder and comment colors are now user customizable in the color files.<br />
        * If the Game ID can’t be retrieved normally TempAR will attempt to read the Game ID from disc0:/UMD_DATA.BIN (for <a href="http://tfms.info/tag/psp-games" class="st_tag internal_tag" rel="tag" title="Posts tagged with PSP Games">PSP games</a>), or a section of memory (for POPS games).<br />
        * Minor bug fixes and changes.</p>
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		<title>Jpcsp v0.6 PC Java Based PSP Emulator</title>
		<link>http://tfms.info/2010/09/psp-games/jpcsp-v0-6-pc-java-based-psp-emulator.html</link>
		<comments>http://tfms.info/2010/09/psp-games/jpcsp-v0-6-pc-java-based-psp-emulator.html#comments</comments>
		<pubDate>Tue, 21 Sep 2010 07:52:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[Jpcsp]]></category>
		<category><![CDATA[PSP Emulator]]></category>

		<guid isPermaLink="false">http://tfms.info/?p=1183</guid>
		<description><![CDATA[Jpcsp v0.6 PC Java Based PSP Emulator Jpcsp v0.6 Changelog: • Included compilation of several “Allegrex” instructions in dynarec for a much better performance; • Performed major code cleanups and reorganization; • Fixed and improved module loading: &#8211; Corrected import and export’s mapping; &#8211; Implemented newly discovered loading methods. • Updated all modules with the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/jpcsp" class="st_tag internal_tag" rel="tag" title="Posts tagged with Jpcsp">Jpcsp</a> v0.6 PC Java Based <a href="http://tfms.info/tag/psp-emulator" class="st_tag internal_tag" rel="tag" title="Posts tagged with PSP Emulator">PSP Emulator</a><br />
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Jpcsp v0.6 Changelog:</p>
<p>    • Included compilation of several “Allegrex” instructions in dynarec for a<br />
    much better performance;</p>
<p>    • Performed major code cleanups and reorganization;</p>
<p><img src="http://i52.tinypic.com/34e2v0l.jpg" border="0" alt="Jpcsp v0.6 PC Java Based PSP Emulator" title="Jpcsp v0.6 PC Java Based PSP Emulator"><br />
<span id="more-1183"></span><br />
    • Fixed and improved module loading:<br />
    &#8211; Corrected import and export’s mapping;<br />
    &#8211; Implemented newly discovered loading methods.</p>
<p>    • Updated all modules with the most recent findings;</p>
<p>    • Added all new save/load (savedata) modes;</p>
<p>    • Reviewed and improved all kernel object managers:<br />
    &#8211; Implemented each kernel object manager’s attributes;<br />
    &#8211; Added full LwMutex support in a dedicated kernel object manager<br />
    &#8211; Provided corrections for mutex, semaphore and event flag managers;<br />
    &#8211; Properly implemented VPL and FPL handling.</p>
<p>    • Improved graphics’ handling:<br />
    &#8211; Splitted rendering into a new RE (rendering engine);<br />
    &#8211; Cleaned up and optimized VideoEngine;<br />
    &#8211; Fully implemented, corrected and organized main GE commands;<br />
    &#8211; Improved shaders’ usage and stability;<br />
    &#8211; Introduced a geometry shader for increased speed in rendering;<br />
    &#8211; Fixed display list processing;<br />
    &#8211; Improved the performance of several GE commands.<br />
    &#8211; Implemented the VideoEngine processing in a parallel thread,<br />
    to take advantage of dual-core processors and<br />
    match the PSP dual-core architecture.</p>
<p>    • Implemented a MediaEngine for video and audio playback (based on FFMPEG):<br />
    &#8211; Added video playback support in sceMpeg and scePsmfPlayer;<br />
    &#8211; Added ATRAC3 audio playback support in sceAtrac3plus;<br />
    &#8211; Improved “UMD Browser” to display images, load videos and play sounds<br />
    from the UMD data.</p>
<p>    • Improved main GUI and debug tools:<br />
    &#8211; Added a “Cheats” menu with CWCheat support;<br />
    &#8211; Provided a cleaner organization and display of settings;<br />
    &#8211; Removed “Emulation” menu;<br />
    &#8211; Improved the “Logger” tool;<br />
    &#8211; Added a new “Image Viewer” tool.</p>
<p>http://www.jpcsp.org/</p>
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		<title>Metal Gear Solid Peace Walker USA PSP-pSyPSP</title>
		<link>http://tfms.info/2010/06/psp-games/metal-gear-solid-peace-walker-usa-psp-psypsp.html</link>
		<comments>http://tfms.info/2010/06/psp-games/metal-gear-solid-peace-walker-usa-psp-psypsp.html#comments</comments>
		<pubDate>Sat, 05 Jun 2010 09:11:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[Metal Gear Solid Peace Walker]]></category>

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		<description><![CDATA[Metal Gear Solid Peace Walker USA PSP-pSyPSP Metal Gear Solid Peace Walker is a stealth-action game set between the events of Metal Gear Solid Portable Ops and the original Metal Gear game. Revolving around the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of &#8220;Big Boss&#8221; in the days following the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/metal-gear-solid-peace-walker" class="st_tag internal_tag" rel="tag" title="Posts tagged with Metal Gear Solid Peace Walker">Metal Gear Solid Peace Walker</a> USA PSP-pSyPSP</p>
<p><img src="http://i396.photobucket.com/albums/pp43/zuo_2008/Games/100604111806367164.jpg" border="0" alt="Metal Gear Solid Peace Walker USA PSP-pSyPSP"></p>
<p>Metal Gear Solid Peace Walker is a stealth-action game set between the events of Metal Gear Solid Portable Ops and the original Metal Gear game. Revolving around the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of &#8220;Big Boss&#8221; in the days following the Cuban Missile Crisis through a deep single player story mode, featuring a new control system and missions offering extensive replay value, as well as extensive and engaging co-op multiplayer options.<span id="more-1082"></span></p>
<p>Story<br />
Stories tell of a legendary soldier who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970’s. Big Boss had stationed his &#8220;Soldiers Without Borders&#8221; in Colombia, South America, where he was approached by visitors from Costa Rica, a &#8220;nation without a military.&#8221; In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the &#8220;Soldiers Without Borders&#8221; move into action. In time, they would be known as the founders of &#8220;Outer Heaven.&#8221; Forge a new path and live the legend with Metal Gear Solid Peace Walker, the first official Hideo Kojima game on the PSP system.</p>
<p>Mission-based Gameplay<br />
Metal Gear Solid Peace Walker is a tactical-stealth-action game based around mission based gameplay. Play in single player mode begins with a tutorial in which players square off against Snake himself which serves as a way to familiarize themselves with a control scheme that provides changes as well as improvements over those featured in earlier MGS titles for PSP. These cover both weapons and hand-to-hand combat. In addition, players also gain experience using the controls to chain together moves for maximum impact. Once through with the tutorial players embark on a series of missions, the replaying of which offers new enemy actions, as well as the possibility of new devices and tools. During combat players are able to target specific areas of an enemy&#8217;s body and performance during each mission is ranked according to elapsed time, number of kills and other criteria.</p>
<p>4-player Co-op Multiplayer<br />
Along with a deep single player mode Metal Gear Solid Peace Walker contains exceptional multiplayer co-op functionality. Co-op action is facilitated via the PSP&#8217;s local wireless ad-hoc connection and features different types of missions. Missions more dependent on stealth are limited to two-player games, while others&#8211;for example, boss battles&#8211;are meant for games of up to four players. Players have their choice of different versions of Snake. These not only possess differing appearance, but more importantly, differing strengths. During co-op play players can pull resources by staying within a minimal distance from each other This link is indicated by circles emanating around them. While maintaining this connection resources can be shared, including weapons, supplies and and overall health, indicated by a shared health bar. Players are able to view partner&#8217;s inventory at a touch of the PSP&#8217;s left or right face buttons, and when need be can resuscitate a fallen companion. When linked players can also move in unison by virtually tapping your partner&#8217;s shoulder with a touch of the D-pad and then making your move.</p>
<p>Key Game Features</p>
<p>    * The Latest Title in the Metal Gear Solid Series &#8211; A true continuation of the ever-evolving franchise that stood the test of time and started the stealth action genre, Peace Walker is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself.<br />
    * Extensive Content &#8211; Arguably one of the deepest <a href="http://tfms.info/tag/psp-games" class="st_tag internal_tag" rel="tag" title="Posts tagged with PSP Games">PSP games</a> to be released as Kojima Productions pushes the boundaries of the platform to new levels while blending various game styles together in ways that will captivate and engross both veterans and newcomers to Metal Gear.<br />
    * Proven Gameplay, Story, and More &#8211; Fans of the series will enjoy the exhilaration of familiar stealth elements of previous MGS titles and will also be enticed by the new gameplay features making their debut in Peace Walker. Those expecting a typical stealth game will be blown away by the Peace Walker experience. This game is a blend of action RPG elements, RTS elements for a PSP experience like none other. Staying true to Metal Gear form, the entire game experience is woven together by a gripping story which unfolds through the artwork of Yoji Shinkawa and acclaimed comic book artist, Ashley Wood.<br />
    * Unique Online Multiplayer Support &#8211; Peace Walker provides up to 4-player co-op gameplay, which is a revolutionary first for the series that introduces the all-new Co-op Ring and &#8220;Snake Formation.&#8221; The Co-op Ring allows gamers to interact and build their camaraderie through the sharing of items, equipment, and life gauges during the heat of battle, while the &#8220;Snake Formation&#8221; lets one player take the lead so the others can focus on defense.<br />
    * Massive Replay Value &#8211; Replaying missions in Peace Walker earns players new stuff and experiences for Snake that can potentially change your experience.</p>
<p>info:<a href="http://www.gamespot.com/psp/action/metalgearsolidpeacewalker/index.html" title="http://www.gamespot.com/psp/action/metalgearsolidpeacewalker/index.html" target="_blank">http://www.gamespot.com/psp/action/metalgearsolidpeacewalker/index.html</a></p>
<p>Links<br />
<a href="http://www.amazon.com/gp/product/B002BS47TE?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002BS47TE">Metal Gear Solid Peace Walker</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B002BS47TE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
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		<title>ModNation Racers EUR PSP-GLoBAL</title>
		<link>http://tfms.info/2010/05/psp-games/modnation-racers-eur-psp-global.html</link>
		<comments>http://tfms.info/2010/05/psp-games/modnation-racers-eur-psp-global.html#comments</comments>
		<pubDate>Thu, 20 May 2010 08:18:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[ModNation Racers]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>

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		<description><![CDATA[ModNation Racers EUR PSP-GLoBAL ModNation Racers is a kart style racing game for PlayStation Portable (PSP) designed to provide gamers on the go with the same outstanding gameplay found in the PS3 version. The game features all the track-based driving and comic combat players relish in the kart racing genre, blended with extreme customization, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/modnation-racers" class="st_tag internal_tag" rel="tag" title="Posts tagged with ModNation Racers">ModNation Racers</a> EUR PSP-GLoBAL</p>
<p><img src="http://i396.photobucket.com/albums/pp43/zuo_2008/Games/frxFzYSE.jpg" border="0" alt="ModNation Racers EUR PSP-GLoBAL"></p>
<p>ModNation Racers is a kart style racing game for PlayStation Portable (PSP) designed to provide gamers on the go with the same outstanding gameplay found in the PS3 version. The game features all the track-based driving and comic combat players relish in the kart racing genre, blended with extreme customization, and online sharing of user generated content expected of a modern online multiplayer title. Additional features included a single player career mode with 25+ crazy tracks, the PSP exclusive Last Kart Standing Mode and 6-racer multiplayer support via online or local ad-hoc wireless connections.<span id="more-1034"></span></p>
<p>Gameplay<br />
Get behind the wheel of PlayStation&#8217;s latest creative gaming title, ModNation Racers for PSP, a thoroughly fresh take on the classic and ever-popular kart racing game genre that also allows players to personalize their entire game as you race, create, and share wherever you go. Like all kart racers the action in ModNation Racers is all about what happens on the track, but there is a lot of variety to that. If you are looking for traditional arcade-like action, enjoy endless karting fun in Pure Race Mode, but winning the race is only half of the fun. Players looking for a more full ModNation Racers experience can use combat-like racing strategies to attack other karts with an array of dramatic weapons. </p>
<p>Ultimate Kart Racer Customization on the Go<br />
In addition to topnotch kart racing action, ModNation Racers features extreme customization, allowing each player to create their own unique racing experience with the same tools used by the game development team. Begin by expressing yourself through the creation of your own Mod character and quirky kart. Starting with more or less a blank slate, players are free to change a variety of their racer&#8217;s features. These range from head features and skin color, to wearable gear and attire. Customization of karts is equally deep, allowing for alteration of everything from suspension and interior, to body, wheels, decals. Finally, ModNation Racers gives players everything that they need to build the tracks of their dreams. With this functionality players can invest minimal time and enjoy basic creating, or they can invest more time and make sure every lake, mountain, banked turn and power-up is placed perfectly. Either way the result is quick, contagious fun that can be shared through online races of up to six players, both through local wireless ad-hoc play and via an infrastructure connection.</p>
<p>Key Game Features</p>
<p>    * Blaze through an action packed career mode across 25+ crazy tracks.<br />
    * Challenge up to 6 players to race via online or ad-hoc wireless connections.<br />
    * Exclusive &#8220;PSP-only&#8221; Last Kart Standing Mode.<br />
    * Customize characters, karts, and tracks with thousands of options and easy to use tools.<br />
    * Build your track in minutes or spend days perfecting it.<br />
    * Share your creations with the world via your PSP&#8217;s wireless connection.<br />
    * Download unlimited user generated content for endless portable racing.<br />
    * Re-mix any racer, kart, or track and express yourself.</p>
<p>info:<a href="http://www.gamespot.com/psp/driving/modnationracers/index.html" title="http://www.gamespot.com/psp/driving/modnationracers/index.html" target="_blank">http://www.gamespot.com/psp/driving/modnationracers/index.html</a></p>
<p>Links<br />
<a href="http://www.amazon.com/gp/product/B003ALEWKU?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B003ALEWKU">ModNation Racers Sony PSP Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B003ALEWKU" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B002BRZ7JE?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002BRZ7JE">ModNation Racers PLAYSTATION 3 Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B002BRZ7JE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
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		<title>Prince of Persia The Forgotten Sands EUR PSP-GLoBAL</title>
		<link>http://tfms.info/2010/05/psp-games/prince-of-persia-the-forgotten-sands-eur-psp-global.html</link>
		<comments>http://tfms.info/2010/05/psp-games/prince-of-persia-the-forgotten-sands-eur-psp-global.html#comments</comments>
		<pubDate>Wed, 19 May 2010 02:41:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[Prince of Persia The Forgotten Sands]]></category>

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		<description><![CDATA[Prince of Persia The Forgotten Sands EUR PSP-GLoBAL Embark on an adventure to an exotic land and unleash your legendary moves on enemies as the acclaimed Prince of Persia: Sands of Time story line makes its return. Unfolding with the mystery and powerful narrative that have become classic elements in this series, Prince of Persia: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/prince-of-persia-the-forgotten-sands" class="st_tag internal_tag" rel="tag" title="Posts tagged with Prince of Persia The Forgotten Sands">Prince of Persia The Forgotten Sands</a> EUR PSP-GLoBAL</p>
<p><img src="http://i396.photobucket.com/albums/pp43/zuo_2008/Games/100519035320267734.jpg" border="0" alt="Prince of Persia The Forgotten Sands EUR PSP-GLoBAL"></p>
<p>Embark on an adventure to an exotic land and unleash your legendary moves on enemies as the acclaimed Prince of Persia: Sands of Time story line makes its return. Unfolding with the mystery and powerful narrative that have become classic elements in this series, Prince of Persia: The Forgotten Sands challenges you to unleash powerful offensive attacks and destroy your enemies. Race against time in an unforgiving world as you experience the return of the vaunted Prince of Persia.<span id="more-1026"></span></p>
<p>Plot</p>
<p>Prince of Persia: The Forgotten Sands will return to the storyline established by the critically acclaimed Prince of Persia: The Sands of Time in 2003 and previously concluded by Prince of Persia: The Two Thrones in 2005. On December 14, 2009, Ubisoft UK released the first details of the story on their official video portal.</p>
<p>The Prince is back and he is visiting his brother’s kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with great responsibility.</p>
<p>The game is an interquel, taking place in the seven year gap between The Sands of Time and Warrior Within. The Prince character is supposed to be a cross between the character models in these two games. Once again he will be voiced by Yuri Lowenthal.</p>
<p>According to Nintendo Power, the Wii version&#8217;s plot will revolve around a female djinn seeking help from the prince to liberate a kingdom enslaved by a mysterious evil.</p>
<p>Features:</p>
<p>    * Latest installment in the Prince of Persia: Sands of Time story line<br />
    * Encounter enemies determined to take you down<br />
    * Confront the danger that lurks around you in a land of mystery and intrigue<br />
    * Unleash powerful offensive battle measures against opposing forces<br />
    * Face off against well-matched enemies in battles of deadly significance</p>
<p>info:<a href="http://www.gamespot.com/psp/action/princeofpersiatheforgottensandspsp/index.html" title="http://www.gamespot.com/psp/action/princeofpersiatheforgottensandspsp/index.html" target="_blank">http://www.gamespot.com/psp/action/princeofpersiatheforgottensandspsp/index.html</a></p>
<p>Links</p>
<p><a href="http://www.amazon.com/gp/product/B0030GBU2S?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030GBU2S">Prince of Persia: The Forgotten Sands</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030GBU2S" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
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		<title>Star Wars The Force Unleashed II Released</title>
		<link>http://tfms.info/2010/05/psp-games/star-wars-the-force-unleashed-ii-released.html</link>
		<comments>http://tfms.info/2010/05/psp-games/star-wars-the-force-unleashed-ii-released.html#comments</comments>
		<pubDate>Thu, 06 May 2010 07:34:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DS Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[PSP Games]]></category>
		<category><![CDATA[Wii Games]]></category>
		<category><![CDATA[XBOX360 Games]]></category>
		<category><![CDATA[Star Wars The Force Unleashed II]]></category>

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		<description><![CDATA[Star Wars The Force Unleashed II Released Star Wars: The Force Unleashed, also known as The Force Unleashed, is a LucasArts video game and part of the The Force Unleashed project; other The Force Unleashed project developers and publishers include Dark Horse Comics, Lego, Hasbro, and Del Rey Books. The Force Unleashed was initially developed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tfms.info/tag/star-wars-the-force-unleashed-ii" class="st_tag internal_tag" rel="tag" title="Posts tagged with Star Wars The Force Unleashed II">Star Wars The Force Unleashed II</a> Released</p>
<p><img src="http://i396.photobucket.com/albums/pp43/zuo_2008/Games/StarWarsTheForceUnleashedII.jpg" border="0" alt="Star Wars The Force Unleashed II"></p>
<p>Star Wars: The Force Unleashed, also known as The Force Unleashed, is a LucasArts video game and part of the The Force Unleashed project; other The Force Unleashed project developers and publishers include Dark Horse Comics, Lego, Hasbro, and Del Rey Books. The Force Unleashed was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on the iPhone OS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds. The sequel, Star Wars: The Force Unleashed II, was announced at the 2009 Spike Video Game Awards.<span id="more-1000"></span></p>
<p>Gameplay</p>
<p>The Force Unleashed is a third-person action game in which the player&#8217;s character&#8217;s weapons are the Force and a lightsaber. Developers treated the main character&#8217;s lightsaber like another Force power, and wanted to ensure &#8220;something visceral and cool&#8221; happened with each button-push. The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers. Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller&#8217;s powers and traits. The game is intended to be easy to learn how to play; the development team included &#8220;horrible&#8221; gamers to help ensure the game&#8217;s accessibility. Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach. The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player&#8217;s character. Additionally, enemies learn from the player&#8217;s character&#8217;s attacks; using the same attack on different characters can sometimes lead to the player&#8217;s character doing less damage. The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game&#8217;s varied environments.</p>
<p>Plot</p>
<p>Set between Revenge of the Sith and A New Hope, The Force Unleashed begins with the player controlling Darth Vader as he searches Kashyyyk for a surviving Jedi. After defeating the Jedi in battle, Vader discovers a child who is strong in the Force and raises him to become his apprentice, unknown to Emperor Palpatine. When the apprentice (known in the game as &#8220;Starkiller&#8221;, and whom the player now controls) reaches adulthood, Vader sends him to kill the remaining Jedi as training for his ultimate goal: assassinating the Emperor so Vader can rule the galaxy himself. However, the Emperor discovers Starkiller&#8217;s existence and forces Vader to kill the apprentice; Vader hurls Starkiller into space, but secretly dispatches droids to retrieve and revive him. Vader sends his apprentice to foster a rebellion among those who resist the Empire, distracting the Emperor so Vader can make his move. Breaking into various Imperial facilities, Starkiller rescues Rogue Shadow pilot Juno Eclipse, Jedi Master Rahm Kota, Princess Leia Organa, and Senator Bail Organa. In the process, Starkiller learns from Kota about the Jedi way, ultimately sparing Jedi apprentice Maris Brood. Starkiller travels between missions aboard the Rogue Shadow, whose crew develops a close relationship.</p>
<p>Senators Organa, Mon Mothma, and Garm Bel Iblis meet to plan a rebellion against the Empire, but are interrupted when Darth Vader arrests them and Kota. Vader attacks Starkiller and reveals that Starkiller was never meant to overthrow the Emperor; from the beginning, he was the Emperor&#8217;s tool to expose his enemies, and that Vader&#8217;s plans to overthrow the Emperor did not include Starkiller. Surviving Vader&#8217;s attack, Starkiller uses the Force to ascertain the senators&#8217; and Kota&#8217;s location: the Death Star. Inside the station, Starkiller duels Darth Vader. Kota attempts to fight the Emperor, but is wounded by the Emperor&#8217;s Force lightning.</p>
<p>At this point, the player chooses to either seek revenge and kill Vader, or save Kota from the Emperor:</p>
<p>    * If the player attacks and kills Vader, the Emperor offers to let Starkiller take Vader&#8217;s place as his apprentice if Starkiller proves himself by killing Kota. Starkiller instead attacks the Emperor, who crushes Starkiller with the Rogue Shadow and kills Kota and all his allies. The story ends with Starkiller&#8217;s broken body being grafted with armor, turning him into a Sith Stalker, so he can serve as the Emperor&#8217;s assassin until Palpatine finds a new apprentice; the game ends with Palpatine assuring Starkiller that he, like Vader, will be cast aside. The Infinities expansion content builds on this ending.</p>
<p>    * If the player attacks and defeats Emperor Palpatine, Kota prevents Starkiller from killing Palpatine in hatred. Starkiller dies while absorbing the Emperor&#8217;s renewed attack, but Kota and the senators escape. The Emperor and Vader look over Starkiller&#8217;s corpse, concerned that he has become a martyr to inspire the newly formed Rebel Alliance. Senator Organa and the others agree to proceed with their rebellion and Leia decides to use Starkiller&#8217;s family crest as the Rebellion&#8217;s symbol. Outside, Juno talks to Kota, who tells her that among Starkiller&#8217;s dark thoughts, Juno herself was one bright spot that he held onto right until his death. This is the canon ending.</p>
<p>Links<br />
<a href="http://www.amazon.com/gp/product/B0030F1DOO?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030F1DOO">Star Wars: The Force Unleashed II PLAYSTATION 3 Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030F1DOO" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030F1DQC?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030F1DQC">Star Wars: The Force Unleashed II Nintendo Wii Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030F1DQC" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030EU3TG?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030EU3TG">Star Wars: The Force Unleashed II Xbox 360 Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030EU3TG" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030EU40O?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030EU40O">Star Wars: The Force Unleashed II Nintendo DS Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030EU40O" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030EU3WI?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030EU3WI">Star Wars: The Force Unleashed II SONY PSP</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030EU3WI" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
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		<title>Prince of Persia The Forgotten Sands</title>
		<link>http://tfms.info/2010/05/ps2-games/prince-of-persia-the-forgotten-sands.html</link>
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		<pubDate>Mon, 03 May 2010 08:03:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DS Games]]></category>
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		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[PS2 Games]]></category>
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		<category><![CDATA[Prince of Persia The Forgotten Sands]]></category>

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		<description><![CDATA[Prince of Persia The Forgotten Sands Prince of Persia: The Forgotten Sands is an upcoming multiplatform videogame developed by Ubisoft due for release on May 18, 2010, in North America and May 20 in Europe. The game is a latest installment in the Prince of Persia series, and will mark a return to the storyline [...]]]></description>
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<p>Prince of Persia: The Forgotten Sands is an upcoming multiplatform videogame developed by Ubisoft due for release on May 18, 2010, in North America and May 20 in Europe. The game is a latest installment in the Prince of Persia series, and will mark a return to the storyline started by Prince of Persia: The Sands of Time. The Wii and PSP versions are being developed by Ubisoft Quebec; the PlayStation 3, Xbox 360 and Microsoft Windows are being handled by Ubisoft Montreal with the help of Ubisoft Singapore, while the DS version is being made at Casablanca<span id="more-993"></span></p>
<p>Plot</p>
<p>Prince of Persia: The Forgotten Sands will return to the storyline established by the critically acclaimed Prince of Persia: The Sands of Time in 2003 and previously concluded by Prince of Persia: The Two Thrones in 2005. On December 14, 2009, Ubisoft UK released the first details of the story on their official video portal.</p>
<p>    Visiting his brother’s kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with great responsibility.</p>
<p>The game is an interquel, taking place in the seven year gap between The Sands of Time and Warrior Within. The Prince character is supposed to be a cross between the character models in these two games. Once again he will be voiced by Yuri Lowenthal.</p>
<p>According to Nintendo Power, the Wii version&#8217;s plot will revolve around a female djinn seeking help from the prince to liberate a kingdom enslaved by a mysterious evil.</p>
<p>Gameplay</p>
<p>Xbox 360, PS3 and PC versions</p>
<p>Prince of Persia: The Forgotten Sands is to &#8220;feature many of the fan-favorite elements from the original series as well as new gameplay innovations&#8221;, according to a press release from Ubisoft. The Prince has the ability to rewind time from the very beginning of the game and throughout the game he learns new powers. The biggest new feature is the addition of elemental powers, which bring a new dimension to the core gameplay, because of the way these powers interact with each other and the Prince&#8217;s other abilities. There are four core powers in the game. For example, the Prince can &#8220;solidify&#8221; water fountains and turn them into climbable columns. Besides these core powers, there are also minor powers, that can be purchased to enhance the Prince&#8217;s abilities from a Djinn named Razia. Her character will be found in a mystical dimension similar to that one in The Sands of Time where The Fountain of Time could be found. These minor powers include a shield and the power to summon small tornadoes.</p>
<p>The combat in the game is similar to combat mechanics found in Prince of Persia: The Sands of Time. The Prince will be able to fight multiple enemies in one battle, up to 50 at once. An important part of the combat is &#8220;crowd control&#8221; and evading enemies, as well as combos. There is no blocking and there are no quick-time events in the game.</p>
<p>The DS, PSP and Wii versions are developed separately and will feature different gameplay than the Xbox 360, PlayStation 3 and PC versions.</p>
<p>Wii version</p>
<p>In the Wii version of the game, the Prince will wield three new powers: a Sand Ring, serving as a wall grip to ascend areas where there are no ledges or grips; a pillar to get higher; and a protection sphere to avoid falling or getting caught in traps. These three magical sand powers will serve both in navigation sequences, during combat  and also to solve puzzles. The source of these three new powers is a magical phial discovered by the prince. Later in the game, the challenges will necessitate the player to combine all of the three powers. With time, the powers will be found to have more than one specific usage; according to Nintendo Power, the Sand Ring will eventually serve to activate some special power crystals.</p>
<p>Combat in the Wii version makes use of the Wii&#8217;s motion sensing capabilities. A flick of the Wii Remote will swing the Prince&#8217;s sword, and the same gesture with the Nunchuk will make him throw a punch. The rest of his combat moves (like rolling, blocking, etc.) will simply use buttons, as the developers didn&#8217;t want to make the game exhausting by overusing motion controls. According to Nintendo Power, the swordplay does feel similar to the previous installments. From time to time, certain foes will have a blue aura surrounding them, meaning he is the &#8220;leader&#8221; of the group of enemies; bringing the player to the use of some strategy: if you kill the leader, the other enemies will flee instantly. Using a Sand Ring on an enemy will freeze him for a brief period of time.</p>
<p>The Wii version will also feature a cooperative multiplayer and will include the Super NES version of the original Prince of Persia.</p>
<p>Features:</p>
<p>    * Latest installment in the Prince of Persia: Sands of Time story line<br />
    * Encounter enemies determined to take you down<br />
    * Confront the danger that lurks around you in a land of mystery and intrigue<br />
    * Unleash powerful offensive battle measures against opposing forces<br />
    * Face off against well-matched enemies in battles of deadly significance</p>
<p>info: <a href="http://www.gamespot.com/pc/action/princeofpersiatheforgottensandswii/" title="http://www.gamespot.com/pc/action/princeofpersiatheforgottensandswii/" target="_blank">http://www.gamespot.com/pc/action/princeofpersiatheforgottensandswii/</a></p>
<p>Links<br />
<a href="http://www.amazon.com/gp/product/B0030GBU2I?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030GBU2I">Prince of Persia: The Forgotten Sands PLAYSTATION 3 Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030GBU2I" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030GBU8W?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030GBU8W">Prince of Persia: The Forgotten Sands Nintendo Wii Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030GBU8W" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030GBUCS?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030GBUCS">Prince of Persia: The Forgotten Sands Xbox 360 Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030GBUCS" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030GBU28?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030GBU28">Prince of Persia: The Forgotten Sands Nintendo DS Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030GBU28" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B0030GBU2S?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0030GBU2S">Prince of Persia: The Forgotten Sands Sony PSP Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B0030GBU2S" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<a href="http://www.amazon.com/gp/product/B00321N7SG?ie=UTF8&#038;tag=hellobabsblog-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00321N7SG">Prince of Persia: The Forgotten Sands PC Games</a><img src="http://www.assoc-amazon.com/e/ir?t=hellobabsblog-20&#038;l=as2&#038;o=1&#038;a=B00321N7SG" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
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